Minecraft-style Skeleton

One prompt. Different AI models.

A blocky skeleton archer with a voxel skull, exposed ribs and a wooden bow. Compare independent Blender builds, measured time, tokens and cost.

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Same prompt. Different approaches. Inspect the results and the work behind them.

Comparison columns
Metrics
Editor’s pick
Iterations———1
Generated
Authoring time3m 55s2m 20s4m 53s6m 3s
Staged build time34.9s27.7s33.7s32.5s
Total tokens452,969358,029246,473244,043
Est. API cost$0.2553$0.0108$0.8225$0.2344
Blender file size0.17 MB0.15 MB0.26 MB0.19 MB
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Iterations
—
Generated
Authoring time
3m 55s
Staged build time
34.9s
Total tokens
452,969
Est. API cost
$0.2553
Blender file size
0.17 MB

Downloads

Download · Free
Iterations
—
Generated
Authoring time
2m 20s
Staged build time
27.7s
Total tokens
358,029
Est. API cost
$0.0108
Blender file size
0.15 MB

Downloads

Download · Free
Editor’s pick
Iterations
—
Generated
Authoring time
4m 53s
Staged build time
33.7s
Total tokens
246,473
Est. API cost
$0.8225
Blender file size
0.26 MB

Downloads

Iterations
1
Generated
Authoring time
6m 3s
Staged build time
32.5s
Total tokens
244,043
Est. API cost
$0.2344
Blender file size
0.19 MB

Downloads

Download · Free

Compare the model runs

Answer and reasoning; reasoning is included in output.

One independent run per model
Tokens are text units. This counts the model’s answer and internal reasoning. More output does not automatically mean a better 3D model.
Estimated cost of this model run in USD at Standard API rates, including cached-input discounts. Local computing and shared coordination are excluded.
Measured agent time spent writing the Blender scene generator. Shows how long authoring took; the visible Blender build is measured separately.
Time for the visible Blender build, including pauses between stages. Shows the staged construction duration; Python execution and full video duration are measured separately.
Show in chart:
AnswerReasoning
12k9k6k3k0
10,284
2,198
8,086
8,067
6,490
9,460
1,721
7,739
11,185
2,049
9,136
GPT-6 Sol
GPT-6 Luna
GPT-6 AstraEditor's pick
GPT-6.1 Sol

Original prompt

# Identical model brief

Create a detailed, immediately recognizable Minecraft-style skeleton archer in Blender 5.1.2. Use a coherent blocky voxel aesthetic: square skull with dark pixel-like eye sockets and nose, visible rib cage and spine, pelvis, thin articulated bone arms and legs, and a blocky wooden bow held in a readable posed stance. Off-white bone with subtle pixel-like tonal variation, dark recesses, and an attractive small square grass-and-earth display base. Keep the skeleton as the clear focal point, fully visible from head to feet, approximately 7–9 Blender units tall. No downloaded assets. Decide the geometry, pose, proportions, pixel details and artistic interpretation independently. This is a stylized game character, not anatomical gore.

Deliver scene.py in your assigned model directory. It must expose def build():, a Python generator using bpy that creates the scene from an empty scene and yields a short English stage description after each meaningful increment. Aim for 18–35 increments so an actual Blender window recording shows construction. No sleep, no rendering, no saving, no quitting Blender; the shared harness handles those. Module import must not create geometry. Use only bpy/mathutils/Python standard library. All scene geometry should fit approximately inside x/y [-9,9], z [0,11]. The subject faces negative Y. Assign material diffuse_color as well as node colors for visible material colors in solid viewport. Include a camera looking from (14,-19,13) toward (0,0,3) and suitable lights. Keep total objects below 2500 and avoid expensive modifiers. Use Blender 5.1 API. Generator execution happens in Blender UI via timer, so do not rely on area context for geometry. Do not modify UI or viewport; harness does that.

Own only your assigned model directory. Other workers may be present; do not revert or inspect their work or any other model's result. Do not use other AI models. Do not launch Blender, take over windows, install anything, or run an independent creative build. You may check Python syntax. Parent harness runs your actual Blender build and will report execution errors for repair. Write a concise design.txt identifying your intended result. End after these files are ready.

Same reasoning setting for all models: high. Each is a separate fresh agent. Timing separates model-authoring turnaround, actual Blender generator execution, visible staged build wall time, and common setup/QA. A single run is an exploratory comparison, not a statistically reliable benchmark.

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