Minecraft-style Skeleton

One prompt. Different AI models.

A blocky skeleton archer with a voxel skull, exposed ribs and a wooden bow. Compare independent Blender builds, measured time, tokens and cost.

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Same prompt. Different approaches. Inspect the results and the work behind them.

Comparison columns
Metrics
Editor’s pick
Iterations———1
Generated
Authoring time234.849 s140 s293.065 s362.532 s
Staged build time34.88 s27.67 s33.679 s32.483 s
Total tokens452,969358,029246,473244,043
Est. API cost$0.2553076$0.01082874$0.822522$0.2344108
Input442,685349,962237,013232,858
Cached input (included)407,168313,344224,512180,608
Output10,2848,0679,46011,185
Reasoning (included in output)2,1981,5771,7212,049
Reasoning efforthighhighhighhigh
Model / versiongpt-6-solgpt-6-lunagpt-6-astragpt-6.1-sol
SetupIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; CodexIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; CodexIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; CodexIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; Codex
Pricing checked2026-09-232026-09-232026-09-232026-10-01
Python execution0.015 s0.019 s0.034 s0.021 s
Build stages29232827
Objects161108457908
Vertices1,2568323,6247,232
Video duration47.933 s40.733 s47.2 s45.667 s
Blender file size174,172 bytes153,822 bytes277,105 bytes199,912 bytes
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Swipe between 4 models

Iterations
—
Generated
Authoring time
234.849 s
Staged build time
34.88 s
Total tokens
452,969
Est. API cost
$0.2553076
Input
442,685
Cached input (included)
407,168
Output
10,284
Reasoning (included in output)
2,198
Reasoning effort
high
Model / version
gpt-6-sol
Setup
Intel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; Codex
Pricing checked
2026-09-23
Python execution
0.015 s
Build stages
29
Objects
161
Vertices
1,256
Video duration
47.933 s
Blender file size
174,172 bytes

Downloads

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Iterations
—
Generated
Authoring time
140 s
Staged build time
27.67 s
Total tokens
358,029
Est. API cost
$0.01082874
Input
349,962
Cached input (included)
313,344
Output
8,067
Reasoning (included in output)
1,577
Reasoning effort
high
Model / version
gpt-6-luna
Setup
Intel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; Codex
Pricing checked
2026-09-23
Python execution
0.019 s
Build stages
23
Objects
108
Vertices
832
Video duration
40.733 s
Blender file size
153,822 bytes

Downloads

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Editor’s pick
Iterations
—
Generated
Authoring time
293.065 s
Staged build time
33.679 s
Total tokens
246,473
Est. API cost
$0.822522
Input
237,013
Cached input (included)
224,512
Output
9,460
Reasoning (included in output)
1,721
Reasoning effort
high
Model / version
gpt-6-astra
Setup
Intel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; Codex
Pricing checked
2026-09-23
Python execution
0.034 s
Build stages
28
Objects
457
Vertices
3,624
Video duration
47.2 s
Blender file size
277,105 bytes

Downloads

Iterations
1
Generated
Authoring time
362.532 s
Staged build time
32.483 s
Total tokens
244,043
Est. API cost
$0.2344108
Input
232,858
Cached input (included)
180,608
Output
11,185
Reasoning (included in output)
2,049
Reasoning effort
high
Model / version
gpt-6.1-sol
Setup
Intel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; Codex
Pricing checked
2026-10-01
Python execution
0.021 s
Build stages
27
Objects
908
Vertices
7,232
Video duration
45.667 s
Blender file size
199,912 bytes

Downloads

Download · Free

Compare the model runs

Answer and reasoning; reasoning is included in output.

One independent run per model
Tokens are text units. This counts the model’s answer and internal reasoning. More output does not automatically mean a better 3D model.
Estimated cost of this model run in USD at Standard API rates, including cached-input discounts. Local computing and shared coordination are excluded.
Measured agent time spent writing the Blender scene generator. Shows how long authoring took; the visible Blender build is measured separately.
Time for the visible Blender build, including pauses between stages. Shows the staged construction duration; Python execution and full video duration are measured separately.
Show in chart:
AnswerReasoning
12k9k6k3k0
10,284
2,198
8,086
8,067
6,490
9,460
1,721
7,739
11,185
2,049
9,136
GPT-6 Sol
GPT-6 Luna
GPT-6 AstraEditor's pick
GPT-6.1 Sol
Context of the plotted runs
ModelsGPT-6 SolGPT-6 LunaGPT-6 AstraGPT-6.1 Sol
Model / versiongpt-6-solgpt-6-lunagpt-6-astragpt-6.1-sol
Reasoning efforthighhighhighhigh
IterationsNot recordedNot recordedNot recorded1
Pricing checked2026-09-232026-09-232026-09-232026-10-01
SetupIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; CodexIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; CodexIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; CodexIntel Core i9-12900KF · NVIDIA GeForce RTX 4060 Ti (16 GB) · 64 GB RAM · Windows 11 Pro · Blender 5.1.2; Codex

Original prompt

# Identical model brief

Create a detailed, immediately recognizable Minecraft-style skeleton archer in Blender 5.1.2. Use a coherent blocky voxel aesthetic: square skull with dark pixel-like eye sockets and nose, visible rib cage and spine, pelvis, thin articulated bone arms and legs, and a blocky wooden bow held in a readable posed stance. Off-white bone with subtle pixel-like tonal variation, dark recesses, and an attractive small square grass-and-earth display base. Keep the skeleton as the clear focal point, fully visible from head to feet, approximately 7–9 Blender units tall. No downloaded assets. Decide the geometry, pose, proportions, pixel details and artistic interpretation independently. This is a stylized game character, not anatomical gore.

Deliver scene.py in your assigned model directory. It must expose def build():, a Python generator using bpy that creates the scene from an empty scene and yields a short English stage description after each meaningful increment. Aim for 18–35 increments so an actual Blender window recording shows construction. No sleep, no rendering, no saving, no quitting Blender; the shared harness handles those. Module import must not create geometry. Use only bpy/mathutils/Python standard library. All scene geometry should fit approximately inside x/y [-9,9], z [0,11]. The subject faces negative Y. Assign material diffuse_color as well as node colors for visible material colors in solid viewport. Include a camera looking from (14,-19,13) toward (0,0,3) and suitable lights. Keep total objects below 2500 and avoid expensive modifiers. Use Blender 5.1 API. Generator execution happens in Blender UI via timer, so do not rely on area context for geometry. Do not modify UI or viewport; harness does that.

Own only your assigned model directory. Other workers may be present; do not revert or inspect their work or any other model's result. Do not use other AI models. Do not launch Blender, take over windows, install anything, or run an independent creative build. You may check Python syntax. Parent harness runs your actual Blender build and will report execution errors for repair. Write a concise design.txt identifying your intended result. End after these files are ready.

Same reasoning setting for all models: high. Each is a separate fresh agent. Timing separates model-authoring turnaround, actual Blender generator execution, visible staged build wall time, and common setup/QA. A single run is an exploratory comparison, not a statistically reliable benchmark.

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